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Old Mar 25, 2006, 07:39 AM // 07:39   #1
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Join Date: Jul 2005
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Default Devil's Symphony

This is a TA build originally concieved during the first preview event. It has undergone a number of tweaks and is now in viscous form.

Quote:
DS_Assn


Assassin/Warrior
Level: 20

Critical Strikes: 12
Dagger Mastery: 16 (12+4)

Black Mantis Thrust (Dagger Mastery)
Temple Strike [Elite] (Dagger Mastery)
Twisting Fangs (Dagger Mastery)
Wild Blow (Warrior other)
Distracting Blow (Warrior other)
Dash (Assassin None)
Frenzy (Warrior other)
Resurrection Signet ()
DS_Mesmer


Mesmer/Assassin
Level: 20

Fast Casting: 7 (6+1)
Illusion Magic: 15 (11+4)
Deadly Arts: 12

Fragility (Illusion Magic)
Impale (Deadly Arts)
Conjure Phantasm (Illusion Magic)
Dancing Daggers (Deadly Arts)
Entangling Asp (Deadly Arts)
Assassin's Promise [Elite] (Deadly Arts)
Signet of Shadows (Deadly Arts)
Resurrection Signet ()
DS_Ele


Elementalist/Necromancer
Level: 20

Energy Storage: 12 (11+1)
Air Magic: 16 (12+4)
Curses: 6

Lightning Orb (Air Magic)
Enervating Charge (Air Magic)
Blinding Flash (Air Magic)
Gale (Air Magic)
Rigor Mortis (Curses)
Air Attunement (Air Magic)
Elemental Attunement [Elite] (Elementalist other)
Resurrection Signet ()
DS_Monk


Monk/Mesmer
Level: 20

Divine Favor: 16 (12+4)
Protection Prayers: 10 (9+1)
Inspiration Magic: 9

Reversal of Fortune (Protection Prayers)
Guardian (Protection Prayers)
Signet of Devotion (Divine Favor)
Contemplation of Purity (Divine Favor)
Mend Ailment (Protection Prayers)
Holy Veil (Monk other)
Divine Boon (Divine Favor)
Energy Drain [Elite] (Inspiration Magic)
The play is fairly straight forward, the mesmer drops fragility then impale on a target to set it up. The assassin then unleashed black mantis thrust, temple strike, and twisting fangs. As this is going on the mesmer should put assassin's promise on the target and can assist the spike with either dancing dangers followed by entangling asp (knockdown) or signet of shadows (damage.) Use conjur to further degen targets and cover vital hexes.

The E/N is simply a flash bot who spams blinding flash on warriors and occassionally assists spikes with orb and/or enervating. Should the assassin get disables the E/N and Me/A should be able to still drop targets, just not as quickly. Rigor mortis should only be used if called for. It is mainly to guarantee a kill vs the player carrying weapon of warding (to remove that factor.) Every other method of blocks and evades should be easily countered (wards are a possibility but are very rare in TA.)

The assassin will really need zealous daggers to perform well.

The Boon Prot is a flexible slot, really any sort of strong 4v4 monk works. I suggest boon prots for their resillency.

Last edited by Warskull; Mar 25, 2006 at 07:48 AM // 07:48..
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